AI Drive-thru voice ordering
An AI product built for restaurant drive-through's to help customers order their food.
UI/UX designer · Irvine, CA
I design the parts of an AI product that decide whether people trust it — what it heard, how sure it is, and what happens when it gets something wrong.
An AI product built for restaurant drive-through's to help customers order their food.
A three member team project focused on sustainability and helping users find and participate in local environmental events such as park cleanups, recycling drives, and tree planting.
A comprehensive view of my work as an artist.
Problem
Staffing shortages and human error make drive-thru ordering inconsistent — and an AI taking the order only helps if the customer believes it got the order right.
Goal
Make an order-taker people are willing to use: one a customer can check without slowing the lane down.
My role
User research, competitive research, journey mapping, UX, UI.
Solution
I show the order forming as it is spoken — a live transcript, a visible listening state, and menu items labelled with the exact words that order them — so a mistake gets caught before the window, not at it.
Result
Built for fast-food chains, delivered in two weeks.
Every item is labeled with the exact words that order it — “Add Flame Master” — so no one has to guess the phrasing the AI accepts. We also designed it for any type of device and size.
The order panel fills in beside the menu as items land, keeping the running total in view before anyone commits to it.
The transcript stays on screen so customers can check what the AI heard against what they actually said. When something’s wrong, they can see exactly where it went wrong.
Before vs After
Before
After
The AI Host was created to help the users feel more comfortable communicating with the AI. The AI Host visuals and voice are entirely customizable for every restaurant.
A “Listening…” notification lights up whenever the mic is open, so people aren’t left talking into a screen that might not be paying attention. The host itself — avatar and voice — is customizable per restaurant.
Problem
More than 8 million pieces of trash a year are dropped outside bins in public places — and picking some up alone feels pointless, so people do it once and stop.
Goal
Turn a one-off good deed into a habit: give people proof the effort adds up, and a reason to come back next weekend.
My role
Research, UX, UI — a 24-hour design competition with a team of four.
Solution
I paired a weekly-resetting leaderboard, so a newcomer is never permanently behind, with a map that turns the intention into a specific event to show up to.
Result
Judges called the map and leaderboard pairing the clearest read on the problem of any team that day.
The leaderboard makes the effort add up to something visible — a running count that gives people a reason to come back.
Once the leaderboard gave people a reason to show up, they needed a way to find something to show up to. The map shows the locations of the events, with dates and times below.
Version 1
The client hadn’t settled on a theme for Discoverfest and left that to us, so round one was really a set of theme proposals. The brief asked for a text-based mark, so I built the concept into the type itself — a globe in place of the O, pushing exploration and discovery without adding a separate illustration.
Version 2
The first concept, “Puddle Splash,” didn’t survive review — the splash shape and droplets competed with the type, so the thing people were meant to read came second. “Building Blocks” put the idea into the letterforms instead of around them: “Discover” and “Fest” on tilted 3D blocks, students building their own Titan Experience.
The client picked Building Blocks. I built out vertical and horizontal lockups so the mark works across banners, posters and social.
2026–2027
Master of Human-Computer Interaction & Design. Graduating August 2027.
2024–2026
Bachelor of Fine Arts (BFA) in Graphic and Interactive Design. Graduated with Honors.
2022–2024
Associate in Arts for Transfer, Studio Arts, with an emphasis in Digital Arts and Social Psychology. Graduated with Honors.